Wednesday, 23 November 2011

Research

As a group we have sourced ideas and taken elements from many films and games. Here are few of them:


  • Films
    • The Road                                                             
    • The warriors 
    • Children of men 
    • Doomsday
    • water world 
    • The Book of Eli
    • Bunkura
    • Blade Runner 
    • Land of the dead

  • Games
    • Rage
    • Borderlands 
    • No more heroes                                 
    • Dues Ex 
    • Fallout                                                                                    
    • Bayonette 
    • Mortal Kombat 
    • Dead or Alive
    • Gears of War 
As a group we have looked at games that have mechanics similar to what we are striving for. Different elements have been sourced from these to help us better understand how are ideas would work. 

In relation to the games above we are looking at elements on:

  • Combat 
    • how it will function, 
    • the style 
    • point of view, perspective 1st, 3rd or over shoulder 
    • Weapon Damage System
      • stat based/other 
    • Number of weapons/style 
      • Melee 
      • Guns                                         
      • thrown 
      • hands
      • how obtained 
    • Armour 
      • style 
      • system/stat based/perk based 
      • how obtained 
Members of the group if you think of anything add it to the list. This help us in the future if we create list of mechanics and elements we want to have in are game. 

Environments to research which will be relevant to this project

  • Rich and poor environments
  • Industrial areas/Factories/Chemical plants etc.
  • Market places
  • Weapons/New and old technology
  • Vehicles
  • Futuristic technology
  • Old technology
  • Buildings/Shanty towns/Ruins - look into the remains of cities after a war
  • Cultural buildings
  • Existing environments
  • Entertainment that would be found in a city
  • Punk/Steam punk
  • Mixture of different people
  • Animals
  • Underworld environments-Home to Bandits/Thieves/Homeless
  • Polluted/Smokey/Radiated Environments
  • Wastes
  • Crowded cities
  • Clothing
  • Modifications
  • Sewers
  • Sports
  • Gangs
  • Dusty/Dark environments/cities
  • Hideouts
  • Massive walls
  • City checkpoints

Imagery / reference - Doggery













































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